John Carter of Mars is still a good 18 months away, but I figured now is as good a time as any to show the cartoon version of John Carter that never saw production. It was to be made by Bob Clampett back in the 1940's, but after test audiences saw this footage, the idea was canned as being too "out there" for the mid-west audience of retards.
Here's a shock, the same year that this project was canceled and Clampett moved on to other things, Universal Studios released Flash Gordon, which was a runaway hit and now a cultural touchstone. Even those poor mid-Western retards got it. You hear this a lot, in business in general but especially in early film. Some studio thinks that something is a terrible idea and tells the guys within the studio to stop working on it, until another studio does the exact same thing to great fame and success. The first studio than either eats it, or they desperately ask those same guys to do what they originally wanted to do, but impatiently ask for it on a reduced budget and schedule and it all fails.
We can now add Clampett to Fleischer in the list of guys who would have beaten Disney to the first feature-length animated film if only the studios for which they worked hadn't been daft.
P.S. both John Carter and Flash Gordon have vixens in them that I plan on producing one of. Deja Thoris and Dale Arden.
Friday, December 10, 2010
Saturday, December 4, 2010
An Original
I've uploaded wallpapers of some of my first really original work. While much of my previous stuff has either been of other properties or heavily inspired by other properties, the general characteristics of this truly feel like mine.
This is not pin-up, nor is it really a vixen. It's a female figure, but highly distorted. I've boiled the construct down to pure form, and then exaggerated or wholesale deleted features. In a sense, that's what cartoons are, so maybe that explains why I find this so appealing. I love cartoons.
Most of my original work exists only in sketches, but with this first successful transfer to vectors, I hope to get ever more of it out there. Oh, and don't think I've given up on pin-ups, cartoons, or third party works. I've got many Betty Boops, Jessica Rabbits, and others in the pipeline.
Thin Woman Kneeling
4:3 ratio
16:10 ratio
This is not pin-up, nor is it really a vixen. It's a female figure, but highly distorted. I've boiled the construct down to pure form, and then exaggerated or wholesale deleted features. In a sense, that's what cartoons are, so maybe that explains why I find this so appealing. I love cartoons.
Most of my original work exists only in sketches, but with this first successful transfer to vectors, I hope to get ever more of it out there. Oh, and don't think I've given up on pin-ups, cartoons, or third party works. I've got many Betty Boops, Jessica Rabbits, and others in the pipeline.
Thin Woman Kneeling
4:3 ratio
![]() |
| From Cartoon Vixens Wallpapers |
16:10 ratio
![]() |
| From Cartoon Vixens Wallpapers |
Betty Boop Film Class
Betty Boop M.D. is rather par for the course by Fleischer standards. I just want to touch on most of Betty's episodes if they have even a small amount of worthwhile material.
I said that M.D. is standard fare in the sense that Fleischer's cartoons are complete chaos. The world is literally alive, which is something that neither Disney nor Warner Bros. would experiment with for decades. Disney sort of set the tone for cartoons going forward with a well-defined narrative, events, backgrounds, and characters. Fleischer obviously rejected that concept. He rejected narratives in favor of fun... stuff, and preferred to have a world that was alive with motion. Look at the first shot, you don't simply see a vehicle driving down the road, you see a vehicle driving down the road while the road, composed of water-like waves, lift and drop the car, all the while the car is dancing to the beat of whatever Fleischer was drumming. I think that if Fleischer could have afforded it or found the time, everything on the frame would be moving at all times.
Again, like Bizzy Bee, the staging is essentially an excuse to have weird stuff happen. We have about two minutes of weird stuff, one of dialog, and then the picture abandons narrative in favor of three and a half minutes of scat singing, weird imagery, and end credits.
A few interesting points: Fleischer still spent little time on lip-syncing, only doing it when absolutely necessary, with Betty. I also find it interesting how the concept of the traveling snake-oil salesman used to be so universal. Much like the junk collector from Any Rags, this used to be a cultural touchstone. It isn't just Betty that this theme appears. It was in westerns, cartoons from other studios, and even early TV, although by the age of TV this was replaced by the door-to-door salesman. Perhaps it was made more viable as people moved into cities and suburbs in increasing numbers after the war, thus negating the need for carts and stages to sell. Finally, the baby at the very end turns into Mr. Hyde from the 1931 version of the film. This film was very famous, partially for being risque by the day's standards, and would have still been in wide circulation by the time that M.D. was released almost a year later.
I said that M.D. is standard fare in the sense that Fleischer's cartoons are complete chaos. The world is literally alive, which is something that neither Disney nor Warner Bros. would experiment with for decades. Disney sort of set the tone for cartoons going forward with a well-defined narrative, events, backgrounds, and characters. Fleischer obviously rejected that concept. He rejected narratives in favor of fun... stuff, and preferred to have a world that was alive with motion. Look at the first shot, you don't simply see a vehicle driving down the road, you see a vehicle driving down the road while the road, composed of water-like waves, lift and drop the car, all the while the car is dancing to the beat of whatever Fleischer was drumming. I think that if Fleischer could have afforded it or found the time, everything on the frame would be moving at all times.
Again, like Bizzy Bee, the staging is essentially an excuse to have weird stuff happen. We have about two minutes of weird stuff, one of dialog, and then the picture abandons narrative in favor of three and a half minutes of scat singing, weird imagery, and end credits.
A few interesting points: Fleischer still spent little time on lip-syncing, only doing it when absolutely necessary, with Betty. I also find it interesting how the concept of the traveling snake-oil salesman used to be so universal. Much like the junk collector from Any Rags, this used to be a cultural touchstone. It isn't just Betty that this theme appears. It was in westerns, cartoons from other studios, and even early TV, although by the age of TV this was replaced by the door-to-door salesman. Perhaps it was made more viable as people moved into cities and suburbs in increasing numbers after the war, thus negating the need for carts and stages to sell. Finally, the baby at the very end turns into Mr. Hyde from the 1931 version of the film. This film was very famous, partially for being risque by the day's standards, and would have still been in wide circulation by the time that M.D. was released almost a year later.
Thursday, December 2, 2010
AHHHHHH!!!!
I just lost five hours worth of work. I'm so pissed at Adobe Fireworks. Fucking Adobe had to go and buy Macromedia and, big surprise, they're putting almost nothing into the development of the old Macromedia tools. They either outright dropped them, like Freehand, or they just stopped giving a shit, like my precious Fireworks.
I loved Fireworks. For web development it was the absolute shiznit. Adobe is so fucking desperate to differentiate Illustrator and Photoshop that tools that BOTH OF THEM SHOULD HAVE, only one of them does. Fireworks didn't have any of that garbage. Vector and bitmap editing in a single package, check!
Gah! But today, I lost five hours worth of work because glitches that have been in the last three versions of Fireworks are still there, working their magic. I'd be really pissed if I hadn't pirated this version. When it happened in the versions I actually bought, I was really pissed. So now, I'm forced to use Illustrator and Photoshop. I hate both of them, especially Photoshop. Bloated piece of crap.
Maybe I'll try Corel. Actually, yeah! What the hell has Corel been up to, these days? The last thing I remember from them is Corel Photo Paint 5 from, like, 1994.
I loved Fireworks. For web development it was the absolute shiznit. Adobe is so fucking desperate to differentiate Illustrator and Photoshop that tools that BOTH OF THEM SHOULD HAVE, only one of them does. Fireworks didn't have any of that garbage. Vector and bitmap editing in a single package, check!
Gah! But today, I lost five hours worth of work because glitches that have been in the last three versions of Fireworks are still there, working their magic. I'd be really pissed if I hadn't pirated this version. When it happened in the versions I actually bought, I was really pissed. So now, I'm forced to use Illustrator and Photoshop. I hate both of them, especially Photoshop. Bloated piece of crap.
Maybe I'll try Corel. Actually, yeah! What the hell has Corel been up to, these days? The last thing I remember from them is Corel Photo Paint 5 from, like, 1994.
Tuesday, November 23, 2010
Two Very Short Reviews
I'm reviewing Cloudy With a Chance of Meatballs and How to Train Your Dragon together. I'll explain this later. First, the movies.
I liked them both a great deal, and Meatballs has actually become one of my favorite CGI films. Meatballs is an immensely energetic film, filled to bursting with color, life, comedy, and a few points of genuine pathos.
The film managed to keep energy levels at a near-frantic state for the entirety of the film, with small lulls just preventing us from being overloaded. The characters are all a bit two-dimensional, but being simple is not the same thing as simplistic. The character design is actually different from Pixar, which is nice. And by different, I don't mean grossly inferior, like Hoodwinked. The animation is also lively and well-done. The characters all have different personalities based on their animation, and not just how they look.
Flint Lockwood, the manic inventor, is made out of rubber. His father, a down-to-Earth sort of guy is rigid and block-like. Steve the monkey moves in spastic spurts. It's all very well done. While on the subject of that monkey, he is both the default cute side-kick that cartoons need, but he is also integral to the story when the father and son have a closing conversation. Oh, and how fantastic is it that Steve is voiced by Doogie Howser?
Moving on to How to Train Your Dragon, this is a much more traditional story. It's more suited to a slightly older demographic. That's not to say that Meatballs won't entertain people of all ages, only that its energy and color means that even the very young will love it. Dragon might bore the the tiny childers.
The character design, the constructs, the animation, everything is much more rigid, here. This has generally been the rule in Dreamwork's ouvre. Going all the way back to Antz and Shrek, Dreamworks has chosen to use very rigid character models with a minimum of flex. This has presented problems in the past, where character is not communicated in motion, only in design and voice. And when the voice and character design are bland, like in Madagascar and Shark Tale, the film suffers.
Dreamworks animators have made great strides in extracting character from rigid designs, and they do a good job, here. The characters are all decently three-dimensional, even though many of them are only as deep as their position in the script requires.
The script is perfectly paced and moves along with the lean effectiveness that we expect from a 90-minute CGI film. It has some nice themes of understanding that give the story a sense of depth. The action scenes have great energy, the dialog is snappy, and the whole endeavor is very entertaining. It all culminates in an eye-popping final battle that, in the theater, was truly a site to behold.
Now on to why I'm reviewing them together. For some reason, CGI films, moreso than traditioally animated ones, seem to work in thematic waves. Considering the development times required for these films, I'm pretty confident that copying is not happening, but SOMETHING is. It's just too much to be coincidence.
For example, The first CGI film from Dreamworks, Antz, came out six weeks before A Bug's Life. Then Monsters Inc. came out with Shrek. Finding Nemo was followed by Shark Tale a year later. Madagascar, Open Season, and The Wild (and even Flushed Away to a degree). Hoodwinked and Happily N'Ever After. Megamind and Despicable Me. Delgo and Battle For Terra, and a little bit of Planet 51, Wall-E, and 9). All of them have similar themes, if not characters, settings, and stories.
This and Meatballs are the same thing. Both stories are about a misunderstood young man, who has great potential, has problems relating to his father, meets a girl who's his equal but different, screws things up, saves the day in an epic battle with a giant thing, saves everyone and wins the girl. That short synopsis applies identically to both films. WTF? What is it? Some outside variable? Studies about what would do well in today's market? Some script gets passed around and everyone steals it? What?!
I liked them both a great deal, and Meatballs has actually become one of my favorite CGI films. Meatballs is an immensely energetic film, filled to bursting with color, life, comedy, and a few points of genuine pathos.
The film managed to keep energy levels at a near-frantic state for the entirety of the film, with small lulls just preventing us from being overloaded. The characters are all a bit two-dimensional, but being simple is not the same thing as simplistic. The character design is actually different from Pixar, which is nice. And by different, I don't mean grossly inferior, like Hoodwinked. The animation is also lively and well-done. The characters all have different personalities based on their animation, and not just how they look.
Flint Lockwood, the manic inventor, is made out of rubber. His father, a down-to-Earth sort of guy is rigid and block-like. Steve the monkey moves in spastic spurts. It's all very well done. While on the subject of that monkey, he is both the default cute side-kick that cartoons need, but he is also integral to the story when the father and son have a closing conversation. Oh, and how fantastic is it that Steve is voiced by Doogie Howser?
Moving on to How to Train Your Dragon, this is a much more traditional story. It's more suited to a slightly older demographic. That's not to say that Meatballs won't entertain people of all ages, only that its energy and color means that even the very young will love it. Dragon might bore the the tiny childers.
The character design, the constructs, the animation, everything is much more rigid, here. This has generally been the rule in Dreamwork's ouvre. Going all the way back to Antz and Shrek, Dreamworks has chosen to use very rigid character models with a minimum of flex. This has presented problems in the past, where character is not communicated in motion, only in design and voice. And when the voice and character design are bland, like in Madagascar and Shark Tale, the film suffers.
Dreamworks animators have made great strides in extracting character from rigid designs, and they do a good job, here. The characters are all decently three-dimensional, even though many of them are only as deep as their position in the script requires.
The script is perfectly paced and moves along with the lean effectiveness that we expect from a 90-minute CGI film. It has some nice themes of understanding that give the story a sense of depth. The action scenes have great energy, the dialog is snappy, and the whole endeavor is very entertaining. It all culminates in an eye-popping final battle that, in the theater, was truly a site to behold.
Now on to why I'm reviewing them together. For some reason, CGI films, moreso than traditioally animated ones, seem to work in thematic waves. Considering the development times required for these films, I'm pretty confident that copying is not happening, but SOMETHING is. It's just too much to be coincidence.
For example, The first CGI film from Dreamworks, Antz, came out six weeks before A Bug's Life. Then Monsters Inc. came out with Shrek. Finding Nemo was followed by Shark Tale a year later. Madagascar, Open Season, and The Wild (and even Flushed Away to a degree). Hoodwinked and Happily N'Ever After. Megamind and Despicable Me. Delgo and Battle For Terra, and a little bit of Planet 51, Wall-E, and 9). All of them have similar themes, if not characters, settings, and stories.
This and Meatballs are the same thing. Both stories are about a misunderstood young man, who has great potential, has problems relating to his father, meets a girl who's his equal but different, screws things up, saves the day in an epic battle with a giant thing, saves everyone and wins the girl. That short synopsis applies identically to both films. WTF? What is it? Some outside variable? Studies about what would do well in today's market? Some script gets passed around and everyone steals it? What?!
Saturday, November 20, 2010
Out of the Asshole: Max Fleischer and Inaccuracies in His Wikipedia Page
I'm reading Out of the Inkwell: Max Fleischer and the Animation Revolution. It's a book by Fleischer's son, Richard, an accomplished director himself (Red Sonja!), about nothing more than his memories and what details he was able to dig up from his father's paperwork.
It's a somewhat dry and straightforward book, which is both a plus and a minus. I would have actually liked more texture and detail to the events, but even then, the book gets its point across.
What surprised me were the extreme differences between this book at Max Fleischer's Wikipedia page. The Wiki page claims to list this book as a reference, but I'm not sure what part they referenced. The dustcover?
Most interestingly is that the story of Fleischer gives me new appreciation for Walt Disney. Disney was an asshole. He was actually a bit legendary for it. The differences lie in your interpretation of that behavior. Some people saw this as a man demanding the best, and when you produced the best, you were rewarded. Others saw it as a temperamental child ordering about people of greater skill than himself.
I lean towards the former, less assholey interpretation of Disney, and Fleischer's failure at the hands of Paramount reinforces that. As everyone knows, Hollywood in the early days may as well have been run by the mob. You could fill a book, and people have, with examples of studios' atrocious behavior. They ran a huge racket, as it were. They controlled the movie production and they also controlled all of the theaters. You could only get your movie shown if you made it through them, and they would only give your theater movies if you signed a contract to only ever take movies from them. This was known as the studio system and the reason for the formation of United Artists.
Disney knew that he had to be an asshole to survive. He had to shoot that motherfucker before that motherfucker shot him, and in Hollywood, everyone was armed. I have a feeling that Disney's opinion on this was formed when Universal did exactly what paramount would do to Fleischer to Disney in 1928 with Oswald the Lucky Rabbit. Basically, Disney was happy with the success of Oswald and asked for an increase in pay and budget. Universal responded by demanding a 20% pay cut and reminded Walt that they owned him. This is world-class shit and it happened all of the time. Around the same time, Paramount was caught off-guard with the runaway success of Fleischer's Talkartoons series and were upset that the contract they had was giving Fleischer an "unfair" cut of the profits. Whereas Disney became hardened, poor Fleischer was too naive; he gave Paramount more money.
From the Oswald Rabbit Wikipedia page-
Why did this happen? Because the studios were run by suits-and-ties. Men who have NO TALENT WHAT-SO-FUCKING-EVER, and I think that they know it. They HATE people with talent. They surround themselves with yes-men and assume "oh, actual creation is easy. We'll just hire some animators and everything will be fine. The heavy lifting that I DO, now that's difficult work!" Pieces of shit. This isn't just Hollywood, this is all business. This disconnect between people of actual talent and the talentless pieces of shit that run companies runs rampant in industry. Look at the American automotive companies. Rick Wagoner is a moron. Look at the tech industry. Look at what happened to Apple when everyone who actually knew how to do shit left the company in the late 80's. Look at how IBM nearly collapsed under its own red tape.
Look at John Lassater's story about being fired from Disney Corp. DISNEY!!! You'd think that Disney would be more aware of its own corporate history. Ohhhh, right. I forgot. People who run companies don't actually know things.
Disney got hurt very early on. Fleischer didn't get fucked over until decades after his career had started. The Wikipedia page is wrong. If Richard Fleischer's account is to be believed, Fleischer had nothing to do with the failure of his company. It was engineered disaster from Paramount. They sound like they were jealous, they were thieving, they were terrible, horrible, horrendous human beings. We should exhume all of their bodies and burn them in effigy. I'm glad that they were all alive to see the studio system get taken down by the courts.
It's funny. The defining difference between Disney and Fleischer might have been that Disney got screwed early-on, where Fleischer only met mechanical set-backs not associated with backstabbing and other such nasty business. If Fleischer had been screwed similarly early in his career and not Disney, we might be riding giant Betty Boops at Fleischerland.
It's a somewhat dry and straightforward book, which is both a plus and a minus. I would have actually liked more texture and detail to the events, but even then, the book gets its point across.
What surprised me were the extreme differences between this book at Max Fleischer's Wikipedia page. The Wiki page claims to list this book as a reference, but I'm not sure what part they referenced. The dustcover?
Most interestingly is that the story of Fleischer gives me new appreciation for Walt Disney. Disney was an asshole. He was actually a bit legendary for it. The differences lie in your interpretation of that behavior. Some people saw this as a man demanding the best, and when you produced the best, you were rewarded. Others saw it as a temperamental child ordering about people of greater skill than himself.
I lean towards the former, less assholey interpretation of Disney, and Fleischer's failure at the hands of Paramount reinforces that. As everyone knows, Hollywood in the early days may as well have been run by the mob. You could fill a book, and people have, with examples of studios' atrocious behavior. They ran a huge racket, as it were. They controlled the movie production and they also controlled all of the theaters. You could only get your movie shown if you made it through them, and they would only give your theater movies if you signed a contract to only ever take movies from them. This was known as the studio system and the reason for the formation of United Artists.
Disney knew that he had to be an asshole to survive. He had to shoot that motherfucker before that motherfucker shot him, and in Hollywood, everyone was armed. I have a feeling that Disney's opinion on this was formed when Universal did exactly what paramount would do to Fleischer to Disney in 1928 with Oswald the Lucky Rabbit. Basically, Disney was happy with the success of Oswald and asked for an increase in pay and budget. Universal responded by demanding a 20% pay cut and reminded Walt that they owned him. This is world-class shit and it happened all of the time. Around the same time, Paramount was caught off-guard with the runaway success of Fleischer's Talkartoons series and were upset that the contract they had was giving Fleischer an "unfair" cut of the profits. Whereas Disney became hardened, poor Fleischer was too naive; he gave Paramount more money.
From the Oswald Rabbit Wikipedia page-
"In spring 1928, with the series going strong, Disney asked Mintz for an increase in the budget. But Mintz instead demanded that Walt take a 20 percent budget cut, and as leverage, he reminded Disney that Mintz owned the character, and revealed that he had already signed most of Disney's current employees to his new contract: Iwerks and Les Clark were among the few who remained loyal to Walt. Disney refused Mintz's demand, disassociating himself from Oswald after the series first season. While finishing the remaining Oswald cartoons, Disney, Iwerks and Clark created the cartoon hero who would become The Walt Disney Company's lasting symbol: Mickey Mouse, (a slightly altered Oswald the Rabbit to avoid litigation) the most famous of Walt Disney's characters."
Why did this happen? Because the studios were run by suits-and-ties. Men who have NO TALENT WHAT-SO-FUCKING-EVER, and I think that they know it. They HATE people with talent. They surround themselves with yes-men and assume "oh, actual creation is easy. We'll just hire some animators and everything will be fine. The heavy lifting that I DO, now that's difficult work!" Pieces of shit. This isn't just Hollywood, this is all business. This disconnect between people of actual talent and the talentless pieces of shit that run companies runs rampant in industry. Look at the American automotive companies. Rick Wagoner is a moron. Look at the tech industry. Look at what happened to Apple when everyone who actually knew how to do shit left the company in the late 80's. Look at how IBM nearly collapsed under its own red tape.
Look at John Lassater's story about being fired from Disney Corp. DISNEY!!! You'd think that Disney would be more aware of its own corporate history. Ohhhh, right. I forgot. People who run companies don't actually know things.
Disney got hurt very early on. Fleischer didn't get fucked over until decades after his career had started. The Wikipedia page is wrong. If Richard Fleischer's account is to be believed, Fleischer had nothing to do with the failure of his company. It was engineered disaster from Paramount. They sound like they were jealous, they were thieving, they were terrible, horrible, horrendous human beings. We should exhume all of their bodies and burn them in effigy. I'm glad that they were all alive to see the studio system get taken down by the courts.
It's funny. The defining difference between Disney and Fleischer might have been that Disney got screwed early-on, where Fleischer only met mechanical set-backs not associated with backstabbing and other such nasty business. If Fleischer had been screwed similarly early in his career and not Disney, we might be riding giant Betty Boops at Fleischerland.
Thursday, November 18, 2010
Animation Documentary
The Thief Archive, the YouTube project to try and keep The Thief and the Cobbler alive, has uploaded a documentary done by the wife of Richard Williams, Imogen Sutton, on pioneering animator Art Babbit (read an interview here). She took full advantage of her access to the production of Thief, and uses it as an introduction into the life and work of one of Williams' lead animators. It's a great overview of animation history as seen through the lens of one guy's life. I especially like the insight into Goofy, which is, both technically and for sheer entertainment value, Disney's best character.
And just for a bonus, here's a behind the scenes for Roger Rabbit that aired in CBS back in the 80's.
And just for a bonus, here's a behind the scenes for Roger Rabbit that aired in CBS back in the 80's.
Subscribe to:
Posts (Atom)

